HigherEdGames is the brain child of Neil Niman.
It is predicated on the belief that the largest impediment to improving learning outcomes revolves around student motivation. Rather than striving to earn the best grade they can, many students today are content to merely pass a class or earn an “easy” B. Hence they do the minimum amount of reading required, the minimum amount of studying for exams, and as a result, retain little when a course ends.
Many game environments require that players learn new skills and knowledge, practice these newly developed skills to achieve competency, and then apply all they have learned to advance game play. Gamification in the classroom is an attempt to tap into those mechanics that motivate players to learn in game environments and to motivate students to take those steps necessary to learn.