The Business Case for Gamification 2.0

Gamification 2.0 | HIgherEdGames.comThe age of industrial capital has given way to one centered on human capital. Success in today’s economy is becoming more dependent on the ideas and innovations that reside in intellectual rather than physical property. Hence human beings rather than machines are once again at the forefront of the value creation process.

 Now, more than ever, it is important for organizations to invest in employees and for individuals invest in themselves to gain the skills and knowledge to stay one step ahead of the competition. This requires new models of teaching and learning, fresh approaches that foster individual growth and development, and the development of innovative business strategies designed to unlock previously hidden sources of value.

 Game design has the potential to solve these pressing challenges facing businesses today, but a new pedagogy for enhancing the learning experience is required. Integrative approaches that foster personal growth and development must be created. All of this can be accomplished using Gamification 2.0.